计算几何模板 发表于 2019-08-25 | 分类于 计算几何 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103#include<bits/stdc++.h>using namespace std;//floor(x) 向下取整函数//ceil(x) 向上取整函数//round(x) 四舍五入函数struct Point{ double x,y; Point(double x=0,double y=0):x(x),y(y){} //构造函数,方便代码编写};typedef Point Vector;//向量+向量=向量 向量+点=点Vector operator + (Vector A,Vector B){ return Vector(A.x+B.x,A.y+B.y);}//点-点=向量Vector operator - (Point A,Point B){ return Vector(A.x-B.x,A.y-B.y);}//向量*数=向量Vector operator * (Vector A,double p){ return Vector(A.x*p,A.y*p);}//向量/数=向量Vector operator / (Vector A,double p){ return Vector(A.x/p,A.y/p);}bool operator < (const Point& a,const Point& b){ return a.x<b.x||(a.x==b.x&&a.y<b.y);}const double eps=1e-10;int dcmp(double x){//精度问题 if(fabs(x)<eps) return 0; else return x<0?-1:1;}bool operator ==(const Point& a,const Point& b){ return dcmp(a.x-b.x)==0&&dcmp(a.y-b.y)==0;}//点积double Dot(Vector A,Vector B){ return A.x*B.x+A.y*B.y;}//向量长度double Length(Vector A){ return sqrt(Dot(A,A));}//向量夹角double Angle(Vector A,Vector B){ return acos(Dot(A,B)/Length(A)/Length(B));}//叉积:计算三角形有向面积的2倍(叉积cross(v,w))w在v的左边叉积大于0,否则小于0 共线等于0double Cross(Vector A,Vector B){ return A.x*B.y-A.y*B.x;}//三点形成的面积double Area2(Point A,Point B,Point C){ return Cross(B-A,C-A);}//rad是弧度Vector Rotate(Vector A,double rad){ return (A.x*cos(rad)-A.y*sin(rad),A.x*sin(rad)+A.y*cos(rad));}//计算向量的单位法向量Vector Normal(Vector A){ double L=Length(A); return Vector(-A.y/L,A.x/L);}//利用三角形相似得证俩个直线得交点Point GetLineIntersection(Point P,Vector v,Point Q,Vector w){ Vector u=P-Q; double t=Cross(w,u)/Cross(v,w); return P+v*t;}//点到直线得距离double DistanceToLine(Point P,Point A,Point B){ Vector v1=B-A,v2=P-A; return fabs(Cross(v1,v2))/Length(v1);//取绝对值是无向距离,不取有向距离}//点到线段得距离double DistanceToSegment(Point P,Point A,Point B){ if(A==B) return Length(P-A); Vector v1=A-B,v2=P-A,v3=P-B; if(dcmp(Dot(v1,v2))<0) return Length(v2); else if(dcmp(Dot(v1,v3))>0) return Length(v3); else return fabs(Cross(v1,v2))/Length(v1);}//求点P在直线A->B得投影Point GetLineProjection(Point P,Point A,Point B){ Vector v=B-A; return A+v*(Dot(v,P-A)/Dot(v,v));}//求俩线段是否相交(不包括端点)bool SegmentProperIntersection(Point a1,Point a2,Point b1,Point b2){ double c1=Cross(a2-a1,b1-a1),c2=Cross(a2-a1,b2-a1); double c3=Cross(b2-b1,a1-b1),c4=Cross(b2-b1,a2-b1); return dcmp(c1)*dcmp(c2)<=0&&dcmp(c3)*dcmp(c4)<=0;}bool OnSegment(Point P,Point a1,Point a2){ return dcmp(Cross(a1-p,a2-p))==0&&dcmp(Dot(a1-p,a2-p))<0;}int main(){ return 0;} 打赏 微信支付 支付宝